Wednesday, September 26, 2007

Week 3 - DirectX

How easy is it to transform the Openengine framework from OpenGL to DirectX?
It demands that all the OpenGL-specific pieces of code be replaced by the equivalent for DirectX, this means that all the variables starting with the GL_ prefix should be replaced. Also, the use of glsl-shaders would also not be possible when using DirectX, it should be replaced by cg or something.

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